Monday, June 13, 2011

Technologies to Watch in Higher Education: 8 Years’ of Predictions

The New Media Consortium and Educause recently published their annual Horizon Report, which "describes six areas of emerging technology that will have significant impact in higher education within three adoption horizons over the next one to five years" (Johnson, Levine, Smith & Stone, 2010).

In response, I compiled the lists of technologies to watch from the eight Horizon reports that have been published to date:

Time to Adoption: 1 Year or Less
Time to Adoption: 2 to 3 Years
Time to Adoption: 4 to 5 Years
Learning objects
Scalable vector graphics (SVG)
Rapid prototyping
Multimodal interfaces
Context-aware computing
Knowledge webs
Extended Learning
Ubiquitous wireless
Intelligent searching

Educational gaming
Social Networks & Knowledge Webs
Context-Aware Computing/Augmented Reality
Social computing
Personal broadcasting
The phones in their pockets
Educational gaming
Social networks and knowledge webs
Context-aware computing/augmented reality
User-created content
Social networking
Mobile phones
Virtual worlds
The new scholarship and emerging forms of publication
Massively multiplayer educational gaming
Grassroots video
Collaboration web
Mobile broadband
Data mashups
Collective intelligence
Social operating systems
Cloud computing
Geo-everything (geo-tagging of data)
Personal web
Semantic-aware objects
Smart objects
Mobile computing
Open content
Electronic books
Simple augmented reality
Gesture-based computing
Visual data analysis
Electronic books
Mobiles (mobile devices)
Augmented reality
Game-based learning
Gesture-based computing
Learning analytics

Food for thought: Which technologies did they call correctly? Which ones not?

Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K.,  (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.

Johnson, L., Levine, A., Smith, R., & Stone, S. (2010). The 2010 Horizon Report.
Austin, Texas: The New Media Consortium.

No comments: